FutureDeluxe Poiesis
In 2021 and 2022, I helped build Poiesis with the team at FutureDeluxe. My role included creating and managing the 3D asset pipeline as well as scripting some of its generative features inside Unreal Engine.
"How might we design and construct a cinematic model of the cosmos that can be displayed as an ambient and ever-changing generative artwork?
‘Poiesis’ is a privately commissioned real-time generative portal to a dynamically simulated universe. The work is site specific. Viewers of the artwork glimpse unique parts of the cosmos that are generated on the fly exclusively for that moment; from alien worlds to planetary systems, black holes to nebulae and star clusters."
futuredeluxe.com/work/poiesis

"The artwork is designed to generate upwards of 2,147,483,648 possible unique cinematic journeys, from nebula to landscape. In order to see all of the possible combinations it would take 122,491.987 years."
futuredeluxe.com/work/poiesis

"Compositional knowledge is something that one often takes for granted as a designer.
In complex generative systems this doesn’t come for free; the system needs to be told how to compose images. When it is unknown ahead of time what the system is about to generate you need to design robust compositional rulesets that cater to all possible scenarios."
futuredeluxe.com/work/poiesis

- Camera framing: Directing the camera towards what we anticipate will be the most stunning of compositions
- Camera motion: deciding on the best camera paths to retain beautiful shots all times
- Lighting: controlling light direction based on the camera
- Scene composition & world building: populating the worlds with beautiful features only around the camera frustrum
- Edge cases: avoiding undesirable cases like spawning in mountains, or flying too close to an object.
