About
I am a Technical Artist and Developer with seven+ years of experience in real-time 3D, product visualization, game engines and extended reality. When developing, my strongest focus is on automation, generative pipelines and performance optimization.
With my work, I want to implement and contribute to innovations in the fields of simulation, computer graphics and computational visualization. I have had the privilege to be a part of a wide variety of projects, closely working with teams of programmers and artists for a multitude of innovative businesses.
Currently looking for remote, hybrid or on-site roles across EU and NA in Technical Art, Creative Technology or Simulation.
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